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Fury Audeles

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  1. Bob knows more positivity is one thing we definitely need more of. And "Gank Marvin" is still one of the top, pound-for-pound All Time Great Eve names so that brings a smile immediately. RIP in peace.
  2. I agree. As long as it doesn't become a regular thing I'm fine with this. If the goal was to stimulate the economy it seems to be working: there was a significant bump in transactions made in Jita this morning compared to the last few weeks. The only thing I'm worried about is the 80% reduction to the relist fee. Nerfing 0.01 ISKing has been one of the best changes they ever did. It totally transformed trading from mindless clicking and introduced lots of extra strategy and PvP elements. I really hope the lower value is still high enough to stop a return to the market bot days.
  3. Interestingly though, I don't find that any of this causes the in-game experience, or the community, the be any more unwelcoming/nasty/hateful/"toxic"/whatever than in other online games. In fact, quite the contrary, with the lengths many thousands of people go to in helping new players and with the strong social bonds people form with each other. Most of the complaints about toxic behaviour seem to come from people disliking legitimate gameplay like the examples in the OP but it doesn't seem to me that there is more worse behaviour outside of those parameters than you find anywhere else. Or in the real world even. But I acknowledge that's a very subjective opinion and I've got no facts to back it up. Someone else could say easily the complete opposite based on their own negative in-game experiences. But I do think that if you compare the community to other online games (and ignore the reddit sub lol), especially notoriously cunty ones like League of Legends, it stacks up pretty well. Then again, the only other online game I've played since childhood was World of Tanks years ago and I'm judging those other communities mainly off word of mouth so maybe I'm not the best person to judge.
  4. This is great. I need one of these threads for all the other regions too. I love having a rough idea of who lives where and what each group gets up to when I'm roaming, it really adds to the experience. The map changes from this blank and featureless mess of letters and numbers into more of a living, breathing universe. But coming back after winning Eve for a few years I know nothing. All my info is completely out of date.
  5. Like most buzzwords it has been overused almost to the point of meaninglessness until there is no clear definition and everybody has a different understanding of it. I don't consider any in-game mechanical activity to be "toxic." Eve is a sandbox and a MMO and that means it's all about players interacting with each other however they see fit. As the original post proves most people take exception when other players infringe on their preferred gameplay but that doesn't make them toxic. On the contrary, that sort of friction is the fundamental driving force behind almost everything that happens in the game. Toxic seems to be mostly an internet-only word (and politics?) and usually refers to people talking or acting in a socially unacceptable way that crosses The Line. But, of course, everyone's line is in a different place so that makes it even more useless as a descriptive term. One trend that might be telling is that people who choose that particular word almost always seem to be declaring it on behalf of someone else. I mean, their rationale for calling someone toxic is almost always that they are upsetting some third party, or will offend other people or drive a subset of players away from the game. And, like OP said above, it's always about policing or restricting other peoples behaviour or gameplay. It's a terrible word and we should all stop using it unless describing chemical spills, nuclear waste or rancid farts. If you're calling someone toxic because of their gameplay style - stop. Call them a twat or something instead if you really can't just say gf or maintain a dignified silence. And if you're calling someone toxic because of their behaviour/tone/character/whatever you should find better words that explicitly state what they're doing wrong and stop cowardly hiding behind nebulous, handwavey jargon. 100% this. The vast, vast majority of people in-game are great - especially to newcomers. It's a completely undeserved reputation. But with EveReddit as the public face of the game these days it's not a misconception that's going to be going away any time soon... (now that I think of it r/eve is a definition for toxic that we could all agree on lol)
  6. It is indeed a game of haves and the have nots but it always has been. There's always been a gulf between rich and poor - or newcomer and veteran. It might now take more grinding to afford a capital but I'm not convinced that prices going up will even make much of a difference in the long run to whether any one specific individual eventually gets into one or not. Sure, in the rorqual turbokrabbing days people were farming huge amounts of wealth but it wasn't lots of little guys who were the main force behind that boom: the people who were making the big money were veterans multiboxing a dozen accounts and those who were willing and able to commit to extreme, no-life grinding. The "little guy" was more likely to be in a mining barge on a single account or ratting for poverty ticks in a VNI. I don't really think there will end up being much of a generational difference at all. If you're like the majority of Eve players - who see Eve as no different to a grindy, progression-based MMO where the only way to make ISK is ratting or mining and where you make ISK in order to buy a bigger ship - then you have two options. Either devote dozens/hundreds of hours to grinding to afford a cap or, more likely, never get one at all - just like the majority of players. v0v forgive me if I don't get my violin out for them. The old guard who already have capitals aren't the "haves" only because they happened to be around in the time of plenty. They also still represent the 1% or 5% of players who chose to put the hours or the work in to acquire a super or a cap. I suspect that most of those players, if they started playing now, would still end up getting in a capital eventually - and vice versa for those who didn't. I see the focus on the gap between "average player" and "capital owner" as a distraction anyway. It's inherent in the difference between caps and subs and I don't even think it's desirable to narrow it. I'm much more interested in the gap between people who are brand new to Eve and the average player who is relatively financially secure and can afford to enjoy subcap PvP and has a balance between ISK-making and "playing" they find enjoyable. And I'd argue that gap is actually getting smaller post-changes, despite all the moaning about scarcity, due to things like the cheap T1 ships mentioned by Gobbins and how much easier it is to make money on a new character these days - especially if you're adaptable and avoid the newbie null anomaly ratting trap. Abyssal PvE has plenty of flaws but it's a great income generator for a low-SP character compared to things like level 1-3 mission running, or hisec venture/retriever mining, or whatever hellish newbie PvE most people used to start out doing. I think a lot of the complaints around cap accessibility come from people who to that same, very narrow, idea of what Eve is: you start out as a new player then you make some ISK and get into a bigger and better ship and so on and so on until eventually you arrive at capitals - the "endgame" content. But that's not correct. Well, I mean, it can be if that's how you choose to see the game and if it's what you enjoy - that's absolutely fine - but it's not ALL there is. I would personally argue that sort of progression focused, rush-to-max-level mentality player is missing out on many of the things that make the game unique and the feeling that you have to work making ISK before you can enjoy playing the game is off-putting to many people. We'd be much better off teaching new players that there are lots of easier, quicker, more passive and/or more enjoyable ways of making ISK and emphasizing the sandbox nature of the game, Well said, I could not agree more. But in any case, even for those players who DO see capitals as the endgame isn't part of the appeal of getting to max level the status it confers? That you've achieved something most others have not? And hasn't cap proliferation diluted that sort of "wow a titan" exceptional status that used to appeal to them? Maybe, with time, even those sorts of players will benefit from this change if it restores even a tiny bit of that prestige.
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